- 3 -

3D depth

- B -

basic mode: no stencil

- D -

DeltaRealTime

creating a show

data formats

layer order

render order

depth

Delta data format

depth sequence

- F -

fallback mode

full mode: depth and stencil

- I -

IntelligentSource

- M -

media formats

minimal or simple mode

- P -

pixel-culling

- S -

stencil

blue channel

Delta data format

green channel

how it works

red channel

RGB combined

stencil feed

synchronisation

- T -

terminology