<< Click to Display Table of Contents >> Navigation: Modes of Use > Full Mode With Depth and Stencil > A. Solid object layering using depth, and blue in the stencil |
In these examples, if we were to composite multiple real-time feeds instead of with playback media, then a stencil would be required for each real-time feed. The illustrations here are deliberately flat and simple for clarity, but they are followed by a real-life worked example.
Playback: a street scene
Image sequence RGB layer |
Image sequence depth layer |
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Real-time asset: an opaque kite
Video feed RGB layer |
Video feed depth layer |
Video feed stencil layer |
Output: in the composited scene, the kite flies between tree and houses
Compares depth: |
applies stencil (blue for alpha) |
composites playback and real-time assets for output |