C. Illumination object layering, using depth, and red in the stencil

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C. Illumination object layering, using depth, and red in the stencil

Playback: a street scene

Image sequence RGB layer

Image sequence depth layer

 

PB-RGB
PB-depth-8bit-grey

 

Real-time asset: a spotlight beam

Video feed RGB layer

Video feed depth layer

Video feed stencil layer
(uses red to modify lightness)

RT-spot-RGB
RT-spot-beam-fulldepth
RT-spot-beam-red-stencil

Output: in the composited scene a beam of light illuminates the façade

Compares depth:
which pixels are in front?

applies stencil (red for illumination)

composites playback and real-time assets for output

PB-RT-depth-spotbeam
RT-spot-beam-red-stencil
PB-RT-Gstencil-light