B. Semi-transparent object layering, using depth, and green in the stencil

<< Click to Display Table of Contents >>

Navigation:  Modes of Use > Full Mode With Depth and Stencil >

B. Semi-transparent object layering, using depth, and green in the stencil

Playback: a street scene

Image sequence RGB layer

Image sequence depth layer

 

PB-RGB
PB-depth-8bit-grey

 

Real-time asset: a cloud of smoke and shadow

Video feed RGB layer

Video feed depth layer

Video feed stencil layer
(uses green for semi-transparency)

PB-cloud-RGB
RT-cloud-only-depth
RT-cloud-with-shadow-green-stencil

Output: in the composited scene the cloud is between tree and houses and casts a slight shadow on the facades

Compares depth:
which pixels are in front?

applies stencil (green for semi-transparency and shadow)

composites playback and real-time assets for output

PB-RT-depth-cloud
RT-cloud-with-shadow-green-stencil
ORGB-G-stencil