<< Click to Display Table of Contents >> Navigation: Modes of Use > Minimal-demand mode: Delta Media Server only |
(Onboard real-time rendering engine)
In this mode, the real-time engine must use the scene model when rendering. The alpha channel output takes depth into consideration to pre-cull real-time pixels where playback pixels are in front.
The real-time engine must not interfere with Delta Media Server loading. This mode is probably only suitable for simple / lower load real-time scenes.
As in Basic Mode, no stencil is used. Instead, the real-time assets are culled against the playback media. Effects of semi-transparency and illumination or blooming are not available to the compositor engine. The result depends entirely on the properties of the RGB playback and real-time imagery.