Minimal-demand mode: Delta Media Server only

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Minimal-demand mode: Delta Media Server only

(Onboard real-time rendering engine)

In this mode, the real-time engine must use the scene model when rendering. The alpha channel output takes depth into consideration to pre-cull real-time pixels where playback pixels are in front.

The real-time engine must not interfere with Delta Media Server loading. This mode is probably only suitable for simple / lower load real-time scenes.

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As in Basic Mode, no stencil is used. Instead, the real-time assets are culled against the playback media. Effects of semi-transparency and illumination or blooming are not available to the compositor engine. The result depends entirely on the properties of the RGB playback and real-time imagery.