Modes of Use

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Modes of Use

A separate real-time gaming engine PC takes the load for rendering the interactive assets. In basic mode, it is possible to host the real-time rendering engine on the same Delta Media Server, but only for the simplest real-time scenes. A capture card, or cards, makes the real-time sequences and feeds available to the DeltaGUI timeline, where they are layered with the pre-rendered playback media.

Mode

External gaming engine

Delta Media Server

RGB image stream

Depth buffer feed

Effects stencil

Playback

Real-time

Playback

Real-time

Real-time

Full capability

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Basic mode

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Delta server only

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