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A separate real-time gaming engine PC takes the load for rendering the interactive assets. In basic mode, it is possible to host the real-time rendering engine on the same Delta Media Server, but only for the simplest real-time scenes. A capture card, or cards, makes the real-time sequences and feeds available to the DeltaGUI timeline, where they are layered with the pre-rendered playback media.
Mode |
External gaming engine |
Delta Media Server |
RGB image stream |
Depth buffer feed |
Effects stencil |
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Playback |
Real-time |
Playback |
Real-time |
Real-time |
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Full capability |
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Basic mode |
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Delta server only |