Edit Sequences

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Navigation:  Part 2: DeltaGUI Software > Building a Show by Combining Resources > Using Sequences >

Edit Sequences

From here, you can control the timeline, the video and audio levels, whether to go into reserve mode, add or delete sequences, and edit the content of each sequence. By default, sequences are held in the C:\Sequences folder, one sequence per XML file.

A full list of sequence actions is in the [Help] dialog of the sequence editor, but in general, the list is the same as the external control command set, with a few additions.

Here are some example commands:

EYEGOTOXYZ x y z
Move the interactive mode eye-point to X Y Z (in mm)

EYEGOTOXYZAZEL x y z h p r
Move the interactive mode eye-point to X Y Z (in mm)
Heading, Pitch and Roll (in degrees)

DELAY time
Delay the sequence for the amount of time specified. This can be written as 100ms, 1.2s or 100f for 100 frames.

SENDASCII text telnetport
Send this text out of the Telnet port.

SENDASCIIUDP ipaddress port ascii
Send the ascii string to the ipaddress and UDP port

SENDASCIISERIAL Comport baudrate parity databits stopbits asci
Send the ascii string to the Comport.

Version 2 SENDASCII Format

SENDASCII2 data="any text" port=telnetport
Send this text out of the Telnet port, note that it is 1001 for the first connected device on a multi-Telnet port, 1002 for the second etc.

SENDASCIIUDP2 data=text ipaddress=ip port=theport
Send the ascii string to the ipaddress and UDP port

SENDASCIISERIAL2 data="any text" port=theport baudrate=thebaudrate parity=p databits=n stopbits=s
Send the ascii string to the Comport with the parameters specified

SENDASCII2 Examples

SENDASCII2 data="some text \x0d" port=1002

SENDASCIIUDP2 data="some text \x0d" port=1002 ipaddress=10.100.101.102

SENDASCIIUDP2 data="some text \x0d" port=$myport ipaddress=$myipaddress

SENDASCIISERIAL2 data="some text \x0d" port=COM2 baudrate=38400 parity=n databits=7 stopbits=1

 

TESTPATTERN name
TESTPATTERN pattern=crosshatch x=50 y=20 or TESTPATTERN pattern=pixelgrid enable=true

BEAMS [r g b rg rb gb rgb ]
Set the overall beams

GEOMETRY [ on/ off ]
Set the overall geometry on or off

BLENDS [ on/ off ]
Set the overall blending on or off

Sequences can be called from external control via the Sequence or SequenceAll command; you can also list the available sequences using ListSequences, and reload them using ReloadSequences.