Building a Show by Combining Resources

<< Click to Display Table of Contents >>

Navigation:  Part 2: DeltaGUI Software >

Building a Show by Combining Resources

Timeline resources are accepted onto layers with a hierarchy of order and effect, as follows.

Media Layers

 

 

 

Text: can be used multiple times.

 

Movies: Turn on looping to drag longer than the native length

 

Live Capture: Can be any length and placed multiple times on the timeline

 

Still Image: Can be any length and placed multiple times on the timeline

 

Audio: Turn on looping to drag longer than the native length

 

Transparency: Applies to the layer, not individual media

 

Geometry: applies from the start point onwards only stops when another geometry resource hit.

 

Placeholder: Does not appear on screen, simply a placeholder to be allocated to media.

 

Serial Event: sends out any characters at this frame

 

Spline: Motion path followed by all visual media when in scope.

 

Playlist: Contains list of media which plays non-stop when the play head is in scope with it.

AV Assembly: Contains 1 visual + N audio resources to keep grouped.

ArtNet and DMX Layer

 

 

 

ArtNet Output: Sets preset DMX channels to these values over time

ArtNet Input: Listens to preset DMX channels and triggers external control command using them

Background and Display Layer

 

 

 

Background Geometry: Sets warp per channel

 

Blends: Enables edge blending per channel

 

Colour: Enables colour adjustment per channel