DeltaServer Supported Media

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DeltaServer Supported Media

DeltaServer can use many different types of media to create a show. The supported types and their locations are listed below.


A sequence of images (e.g. stars_0001.tga, stars_0002.tga) played back at the specified framerate. TGA or 7TH/STH format files are preferred for performance


Single bitmap images in a variety of formats, up to 16384 × 16384 (graphics card dependent) pixels, including full 8-bit alpha plane in TGA, TIF and PNG images


Audio files in a variety of formats


Fade: Fade the image to black or up from black over specified time. When placed on an audio layer, also fades audio volume.

Transparency: Fade the image transparency to the lower layers over time.

Dynamic Transparency: You can set the opacity of these from external control by layer or resource name using the LAYERFADE command.

Other effects (e.g. Notch Effects) can be added).


Static distortion correction to match projectors to screens (flat, curved or full dome).

Morphed distortion to provide fly-in or transition effects.

As background layer affects a specified output channel; on a layer, applies effects to only that layer.


Using an optional capture card or USB Web camera, multiple live video sources can be placed on the timeline in exactly the same way as images. Spout input and web pages also appear as capture resources.

Timeline Controls

Loop: Restart playing at the start of the timeline

Stop: Stop playing at this point on the timeline

Goto: Jump to a specific frame

Comment: Add user notes to the layer

Marker: Named marker, allowing interactive or external control to go to that point

Placeholder: A placeholder reserves a space on the timeline to be allocated to media

GUI Beep: An audible beep on the DeltaGUI PC only

Load Show: Load a different show at this point on the timeline

Sequence: Call a sequence at a point on the timeline

Section: Show a part of the timeline in a user set colour


The text resource is a simple way of placing custom titling onto a show. The standard text resource can be placed multiple times on the timeline, and the font, size, colour, animation and location specified independently for each.

The Timecode text resource shows the timecode only of that timeline.

The Movie Timecode text resource (when placed on the same layer as a movie) shows the current filename of the frame-based movie, or the filename and path of a codec movie.

Serial Events

External devices can be serially controlled on a frame accurate basis by placing serial events on the timeline, such as Start Projector or Select Source.


Edge blending to allow overlapped projected images to be blended into one seamless, continuous display surface.


Static colour correction to match adjacent projectors to each other.


The Spline resource is a user-drawn path over which visual resources on that layer will follow. You can draw the shape of the spline in the Spline editing page.


ArtNet input and output controls allow interaction with external lighting, smoke or motion systems.


Containers include a Playlist for simple looping play of media and AV Assembly to allow grouping of media into one set.

Shader Effects

Types of shaders include Effects, Colours and Transitions, and Notch effects (with licence).