Shader Effects allow users to create and control the behaviour of the way all media assets are rendered, through Delta Effects by writing OpenGL fragment and vertex shaders.
Effects can be controlled either through the DeltaGUI or via external control over TCP, UDP or HTTP. Effects resources are in C:\Effects.
Licensed Notch users with a Notch Playback key, can import DFXDLL files for playback with exposed parameters. Notch Effects must be saved to C:\Effects\Notch.