Audio Interfaces

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Audio Interfaces

Select the required audio device in the project tree > Devices > ‘Devices’, check ‘Enabled’ and adjust the audio device properties as appropriate.

audio-device-properties

Master Volume
Range 0-1, min to max. Apply to relative volume for all tracks; each audio track layer on a timeline has its own volume control.

Output Sample Rate
For information only. Typically 48 kHz

Number of Speakers
Speakers available to this audio interface; can be overridden to select the number of output speakers to enable on the interface.

Error Correction
Enable error correction. This will actively correct audio timing to keep it in sync with Actor frame pulses.

Preload Audio
Switch in audio caching, all audio on this Interface will be loaded into RAM for the duration of the project.

Max Audio Tracks
Maximum number of tracks that can be played simultaneously.

Max Audio Software Channels
The maximum number of software channels in parallel, to process at once. (How many separate track sounds you will be able to hear playing simultaneously.)

Audio Cache Time Seconds
Caching audio tracks prior to play, cuts the potential for delay in retrieval. The default is 1s, meaning that audio will begin to be heard 1 second after a play command. For systems using many Audio tracks, a longer cache time may be required.

Audio Delay ms
Adds a delay in milliseconds to the track when its played. A timeline offset.

Page edited [d/m/y]: 31/01/2024