DeltaServer Supported Media

<< Click to Display Table of Contents >>

Navigation:  Part 1: DeltaServer Software >

DeltaServer Supported Media

DeltaServer can use many different types of media to create a show, including many effects and transitions. The supported types and their functions are listed below. Their group locations follow their type names on the C:\ drive (movies are on the E:\ drive because of their size).

Drive locations are set in Preferences > Disk Drive Configuration.

File Type

Function

Movies

A sequence of images (e.g. stars_0001.tga, stars_0002.tga) played back at the specified framerate. TGA, 7TH/STH or DPX format files are preferred for performance.

Images

Single bitmap images in a variety of formats, up to 16384 × 16384 (graphics card dependent) pixels, including full 8-bit alpha plane in TGA, TIF and PNG images.

Audio

Audio files in a variety of formats.

Effects

Includes: Fade: Fade the image to black or up from black over specified time. When placed on an audio layer, also fades audio volume.

Transparency: Fade the image transparency to the lower layers over time.

Dynamic Transparency: You can set the opacity of these from external control by layer or resource name using the LAYERFADE command.

Geometry

Static distortion correction to match projectors to screens (flat, curved or full dome).

Morphed distortion to provide fly-in or transition effects.

As background layer affects a specified output channel; on a layer, applies effects to only that layer.

Capture

Using an optional capture card or USB Web camera, multiple live video sources can be placed on the timeline in exactly the same way as images. Spout input and web pages also appear as capture resources.

Timing Controls

Loop: Restart playing at the start of the timeline.

Stop: Stop playing at this point on the timeline.

Goto: Jump to a specific frame.

Comment: Add user notes to the layer.

Marker: Named marker, allowing interactive or external control to go to that point.

Placeholder: A placeholder reserves a space on the timeline to be allocated to media.

GUI Beep: An audible beep on the DeltaGUI PC only.

Load Show: Load a different show at this point on the timeline.

Sequence: Call a sequence at a point on the timeline.

Section: Show a part of the timeline in a user-set colour to highlight it.

Text

The text resource is a simple way of placing custom titling onto a show. The standard text resource can be placed multiple times on the timeline, and the font, size, colour, animation and location specified independently for each.

The Timecode text resource shows the timecode only of that timeline.

The Movie Timecode text resource (when placed on the same layer as a movie) shows the current filename of the frame-based movie, or the filename and path of a codec movie.

Serial Events

External devices can be serially controlled on a frame accurate basis by placing serial events on the timeline, such as Start Projector or Select Source.

Blending

Edge blending to allow overlapped projected images to be blended into one seamless, continuous display surface.

Colour

Static colour correction to match adjacent projectors to each other.

Splines

The Spline resource is a user-drawn path over which visual resources on that layer will follow. You can draw the shape of the spline in the Spline editing page.

Art-Net

Art-Net input and output controls allow interaction with external lighting, smoke or motion systems.

Container

Containers include a Playlist for simple looping play of media and AV Assembly to allow grouping of media into one set.

Shader Effects

Types of shaders include Effects, Colours and Transitions, and Notch Effects (with licence) can be added.

Meshes, Show files and Autoalignment all have their own base folders on the same drive (typically C:\).

See also this guide: Managing Media for Delta Media Servers