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As initial guidance, this section provides a brief overview of media formats and other requirements that enable smooth running of Delta shows.
Movies are typically held on the E:\ drive. A movie consists of a single folder full of files, where each frame of the movie is a separate file. You can load movies onto the server via the ‘Movie Drive’ Windows Share, or locally via a Windows-formatted USB external hard drive (USB3 is supported). Note: TGA files should be placed in a single folder within the Movies folder of the Delta Media Server movie drive and named with a constant number of digits between 4 and 12 digits long, preceded by an underscore like this: •The frame number must be the last set of characters in the filename before the extension. •If files are incorrectly named (or have fewer than 4 digits or greater than 12) there will be no output (playback will be black).
➢See the Delta Workflow Guide for more detailed information about Delta media storage requirements. |
Movie file dimensions in Delta
Movie dimensions matter. On older versions of Delta odd sizes may not run or run badly. From Delta 2.6.74 bad dimensions will generate an alert in the Resource Pool. Please be aware of these requirements: 4:2:2 8-bit must have a width divisible by 2 4:2:2 10-bit 7th (not DPX) must have a width divisible by 8 4:2:0 8-bit must have a width and height divisible by 2 YCoCg must have a width and height divisible by 4 |
Movie file formats supported in Delta
TGA sequences – or 7TH (STH) (preferred) DPX A7S / CIN / SGI / YUV JPG, JPG2000, BMP, TIFF, PNG 7th420, 7th422, 7th444 Codec filetypes (MXF, MOV, MP4, LXF, ASF, WMV, DV, MPEG-PS, MPEG-TS, GXF, FLV, AVI, MKV, WebM, HapQ, 7thHapQS) are all supported from Delta 2.5
Since codec playback in Delta is CPU-based, this typically allows only 1-2 movies at HD 60p or equivalent resolutions. For anything more, codec movies should be converted to image sequences using Distributed File Manager. NotchLC is a Luma & Chroma (YUV) codec that achieves compression rates between 5:1 and 8:1 with minimal perceived quality loss, and is suitable for very large canvases. From Delta 2.8, NotchLC codec in .mov wrappers can be played, but note that audio is not enabled in this format. If exporting from Adobe Media Encoder, first deselect ‘Export Audio’. |
A Note on Using Codecs (not recommended for final show content)
Consider the reality of codec (mp4, .mov etc.) playback on Delta servers. Although Delta software can now play these movies they are not optimised for this workflow. Uncompressed movies in the .7th format are a very reliable method of playback, as the files stay the same size, and are standardised, meaning they are very stable and predictable. Codec movies (.mov, mp4. h264 etc.) come in many types, with different settings, bit rates and sizes. These variances makes it very difficult to predict server performance and stability, as the CPU overhead of the movie tends to fluctuate depending on the content. Although a server can play a 3840 × 2160@60 fps movie perfectly in .7th format, this does not mean you will get the same result with a .h264 movie of the same resolution/refresh rate. When using codec you will need to do much more stability testing before a show to ensure playback is solid. This difference is due to the high CPU demand of codec movies. In contrast, uncompressed movie playback requires very little CPU at all, instead being processed on the GPU. (Note: video capture is also a high CPU task.) If you intend to play codec movies rather than converting to .7th using DFM, you need to test the particular codec(s) (and settings) thoroughly. This testing should be conducted with the server fully loaded, driving all displays and captures. For a stable and predictable codec workflow, use a professional conversion software to create your own customised and proven preset .mov or h264/5, then convert new movies using that profile, before playing them on the server. This will minimise playback issues, and reduce the need to thoroughly test each new movie. |
Movie Guidelines – Will it Play?
The playback capability of servers is set by the disk and graphics configuration specified. Typically each server is configured to meet the customer requirements, playing fully uncompressed 4:4:4 unless otherwise specified. Typical playback rates for common resolutions in 4:4:4 |
NanoSDI-1: 1 × 3G-SDI output used as HD30 or 60p or 1 × 2K 30p compressed or 1 × 2K 30p uncompressed* or 1 × 2K 60p uncompressed* NanoSDI-4K: 1 × 6G-SDI output used as 4K 30p SDI or 1 × 2K 30p or 1 × 4K 30p (upgradable to 12G-SDI output**: up to 1 × 4K 60p 4:2:2 uncompressed*) * Disk upgrade required Nano-1: 1 × HD (1920 × 1080), WUXGA (1920 × 1200) or 2K (2048 × 1080) 30fps in 4:4:4 Nano-2: 2 × HD, WUXGA or 2K 30fps in 4:4:4 Nano-3: 3 × HD, WUXGA or 2K 30fps in 4:4:4 Nano4K: 1 × WUXGA or 2K 30fps or 4K 24fps Proton: 5 × HD, WUXGA or 2K 30fps in 4:4:4 Nucleus: 2 × 4K 30fps in 4:4:4 Infinity: up to 8K × 4K 60fps 10 bit in 4:4:4 Playback of 2 layers of 2 × 1080p30 equates to 4 × 1080p simultaneously, which would specify the Delta Proton model as minimum, as the smaller units would not manage these requirements. Movies can be any aspect ratio (example 12000 × 1080, 3200 × 3200) to best fit the resultant resolution of the display surface. |
Movie Guidelines – Carving / Slicing
Up to Disk and Graphics limit – don’t carve, just copy to all servers and they ‘look’ at the right part in real-time. Above disk limit, carve via DFM or Delta recording to create server-specific portion or channel mapped media or choose 7TH422 or 7TH420 or reduce resolution. |
Servers are specified to meet user media size requirements. Some examples of available movie disk space:
➢File Size versus ‘Size on Disk’: know the differences and why.
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Image Formats (Typically C:\Images)
JPG, JPEG2000, BMP, DPX, PSD, TIF, TGA, PNG, GIF, A7S. From Delta 2.7 build 7: DPX 2.0HDR. PNG, TIFF and TGA can have 8-bit alpha plane Up to 1920 × 1200 in size (Nano-1) Up to 8192 × 8192 in size (Nano-2, Nano-3) Up to 16384 × 16384 in size (Nucleus / Infinity) Image sizes add up and will fill up RAM (normal Mode) – see Dynamic Image Loading |
Audio Formats (Typically C:\Audio)
Mono WAV preferred Can adjust Speaker Mapping for Mono files Stereo, 5.1 and 7.1 also played Note a 2 GB file size limit for WAV files Can also play MP3, AIFF Can adjust frame-rate compensation if required |
Any Direct Show Compliant Capture Device 1 – 12 DVI Inputs (auto-detect most PC formats) 2 – 8 SDI inputs (manual HD format selection) Composite, sVideo, Webcams No HDCP available (DVD or BluRay players) Number of possible inputs dependent on free slots in the server Number of onscreen live inputs dependent on overall load (other content, graphics resolution) Can ChromaKey, warp, position etc Some capture cards can spoof DVI EDID: example is 3000 × 3000 30 Hz input |
For fullscreen media, match the size to the display canvas size. Wrong size media means poor aspect ratio, fat or thin people! Content should be supplied full size, do not let content creators carve it up, apply geometry or blends, or create overlap – Delta does all that. |
Page edited [d/m/y]: 14/05/2024