<< Click to Display Table of Contents >> Navigation: DeltaGUI Application Walkthrough > Display Configuration: Mesh Mode > Working in Textured Mode |
Working in textured mode is little different, but since there is no single eyepoint, parameters need not be added. When assigning an eyepoint for each channel in Display > Mesh Mode > Mesh > Eyepoint Files > Eyepoint Details, make sure you are using texture coordinates:
Page edited [d/m/y]: 08/09/2017