Building a Show by Combining Resources
<< Click to Display Table of Contents >> Navigation: Part 2: DeltaGUI Software > Building a Show by Combining Resources |
Timeline resources are accepted onto layers with a hierarchy of order and effect, as follows.
Media Layers |
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Text: can be used multiple times. |
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Movies: Turn on looping to drag longer than the native length |
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Live Capture: Can be any length and placed multiple times on the timeline |
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Still Image: Can be any length and placed multiple times on the timeline |
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Audio: Turn on looping to drag longer than the native length |
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Transparency: Applies to the layer, not individual media |
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Geometry: applies from the start point onwards only stops when another geometry resource hit. |
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Placeholder: Does not appear on screen, simply a placeholder to be allocated to media. |
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Serial Event: sends out any characters at this frame |
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Spline: Motion path followed by all visual media when in scope. |
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Playlist: Contains list of media which plays non-stop when the play head is in scope with it. AV Assembly: Contains 1 visual + N audio resources to keep grouped. |
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Art-Net and DMX Layer |
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Art-Net Output: Sets preset DMX channels to these values over time Art-Net Input: Listens to preset DMX channels and triggers external control command using them |
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Background and Display Layer |
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Background Geometry: Sets warp per channel |
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Blends: Enables edge blending per channel |
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Colour: Enables colour adjustment per channel |